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	<title>Jon&#039;s Blog &#187; Gaming</title>
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	<link>http://www.emptyforce.net/blog</link>
	<description>So Noir, So Far</description>
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		<title>Back to the Battlefield</title>
		<link>http://www.emptyforce.net/blog/2009/07/back-to-the-battlefield/</link>
		<comments>http://www.emptyforce.net/blog/2009/07/back-to-the-battlefield/#comments</comments>
		<pubDate>Fri, 10 Jul 2009 02:36:48 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.emptyforce.net/blog/?p=200</guid>
		<description><![CDATA[I tried the trial for Battlefield 1943 yesterday when it came out on XBL. I tried the tutorial, and I was impressed. It&#8217;s pretty good.
The &#8230;]]></description>
			<content:encoded><![CDATA[<p>I tried the trial for Battlefield 1943 yesterday when it came out on XBL. I tried the tutorial, and I was impressed. It&#8217;s pretty good.</p>
<p>The problem came when I tried to join a game server. None could be found. I managed to join one but lost connection after 5 minutes and couldn&#8217;t join another all day. I don&#8217;t understand how on launches of fairly major free (albeit, in this case, a free trial) games like 1943 and America&#8217;s Army 3 can go so badly. Did they not expect so many people to want to play it? That&#8217;s not very ambitious is it.</p>
<p><img class="aligncenter size-full wp-image-242" title="bf1943-1" src="http://www.emptyforce.net/blog/wp-content/uploads/2009/07/bf1943-1.jpg" alt="bf1943-1" width="1280" height="720" /></p>
<p><span id="more-200"></span></p>
<p>Once I finally got into a game I had a ton of fun. It takes what was great about 1942 &#8211; Islands, Boats, Planes, Guns, Explosions, and so on, and distills it down into a simple, easy to use gameplay. You have unlimited magazines for all your weapons and equipment. There are 3 classes. As a 1942 player, like myself, it&#8217;s easy to think &#8220;Wow, what did they do?&#8221;. The multiple classes of old BF games are gone. Long live the three class system.</p>
<p>The Rifleman is my favourite. Armed with an 8-round semi-auto rifle (The Garand&#8230; or it&#8217;s Japanese equivalent, the reskinned Garand) the Rifleman is really good against infantry at almost any range. Coupled with the rifle grenades and normal grenades he becomes a great class to use. His bayonet makes a quick mess of anyone up close.</p>
<p>The Soldier is the class to use when dealing with vehicles, either driving them or killing them. The magic Battlefield wrench returns, and the soldier can use it to fix vehicles or as a melee weapon to batter someone to death. He also has a rocket launcher to blow the stuffing out of any tank. or wall. More on that in a bit. He&#8217;s also armed with an SMG for those tight moments when you bail out of a tank and are up close with an angry enemy. He&#8217;s the best at CQB because of this, but I find the rifleman is better overall.</p>
<p>The Sniper is the specops character. Armed with his bolt action and pistol, he&#8217;s a standard sniper, and his bayonet (wielded in the hands) is lethal enough. He also is equipped with explosives &#8211; think BF2&#8217;s specops C4 &#8211; which is effective. I find the class to not be to my liking &#8211; the Rifleman is accurate enough as it is.</p>
<p>So, overall, the game is pretty damn fun. The classic BF1942 Pacific maps are there &#8211; Wake Island, Guadalcanal, and Iwo Jima, with Coral Sea to be unlocked once 43 Million community kills are made (shouldn&#8217;t take too long!). Each map has each side starting on a carrier before making their aerial and sea based assault upon the land and fighting over it, which is a change from the usual attack-defend maps in 1942.</p>
<p>So, all the ingredients are there, and the cake is certainly well cooked. It&#8217;s a damn fun game. Frantic, explosive, and fast paced, it keeps you on your toes. The scale feels just right too, with tanks rolling and planes zipping overhead and bombers (the replacement for the Commander Artillery from BF2/2142) exploding everything.</p>
<p>The Frostbite engine is used to full effect. Anyone who&#8217;s played Bad Company will know what to expect. A house is no match in Frostbite, as a tank can smash through walls, rockets can blow holes in almost everything, and entire bases can be levelled. It just works. And before I knew it, my 30 minutes of alloted trial time was over.</p>
<p>As it stands, the game should perform as an excellent middle ground between the arcadey, cartoon shenanigans of Battlefield Heroes (3 class system!) and the upcoming Battlefield Bad Company 2 and Battlefield 3.</p>
<p>It&#8217;s arcadey, it&#8217;s fun, it&#8217;s packed with explosions, death, and vehicles. So yeah, check it out. It&#8217;s on PS3 as well from today. For 1200MSP on 360 and $15/£9.99 on PS3, it&#8217;s certainly a good, fun-filled deal. It should be coming to PC in September time &#8211; Frostbite hasn&#8217;t been used in a game on PC before, so it should require some optimisation. Maybe the player count will be increased, but as it is 12v12 is crazy enough.</p>
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		<title>Mirror&#8217;s Edge Thoughts</title>
		<link>http://www.emptyforce.net/blog/2009/02/mirrors-edge-thoughts/</link>
		<comments>http://www.emptyforce.net/blog/2009/02/mirrors-edge-thoughts/#comments</comments>
		<pubDate>Sun, 08 Feb 2009 03:03:57 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.emptyforce.net/blog/2009/02/08/mirrors-edge-thoughts/</guid>
		<description><![CDATA[I finally got to sit down and play through about half of Mirror&#8217;s Edge. What went wrong, DICE?
Ever since the first footage of the game &#8230;]]></description>
			<content:encoded><![CDATA[<p>I finally got to sit down and play through about half of Mirror&#8217;s Edge. What went wrong, DICE?</p>
<p>Ever since <a href="http://www.gametrailers.com/player/33586.html">the first footage</a> of the game was shown, I was in awe. What a beautiful, amazing game. From the stunning visuals to the unique gameplay, to the lovely soundtrack&#8230; it looks stunning. And I&#8217;m sure you&#8217;ll agree. And nothing has changed drastically in either the gameplay or the visuals department. So what went wrong?</p>
<p>The pitfalls of Mirror&#8217;s Edge have been talked about by pretty much everyone. Having played it myself, I can agree wholeheartedly &#8211; the combat, and level design. Oh, and the story. After the first mission, you&#8217;re forced into this story you don&#8217;t really care for. You&#8217;re confined into a building almost immediately after having only a taste of the freedom of the outside. Sure, you get some of that later, but it&#8217;s all underground tunnels and sewers elsewhere.</p>
<p>The game sometimes knows it&#8217;s good. Sometimes, you catch moments of brilliance and a truly classic game inside. But somewhere, somehow, someone thought that saying you should &#8220;always avoid enemies&#8221; and then <em>forcing </em>you to fight your way through groups of them was a good idea. And the first time it did this, it didn&#8217;t even make it clear &#8211; I was sprinting around in this small area trying to run my way out while being shot to bits. It was disastrous.</p>
<p>I could go on for a bit longer about this. I can only hope that Mirror&#8217;s Edge 2 (Subtitle: At the Edge Again) will be greatly improved. DICE, I know you can make a good game. The battlefield series are good. (I can forget about 2142, it&#8217;s ok.) So please, make Mirror&#8217;s Edge 2, if there is one, better. You have the vision to do so.</p>
<p>And now, I point you towards what other people have written about the game. Tom Francis (Of PCG) has written <em>loads</em> about it. From <a href="http://www.pentadact.com/index.php/2009-01-31-keeping-the-peace-in-mirrors-edge" target="_blank">the police</a>, to <a href="http://www.pentadact.com/index.php/2009-01-25-the-combat-in-mirrors-edge-and-why-it-fucking-sucks">the combat</a>, to <a href="http://www.pentadact.com/index.php/2009-01-22-art-and-motion-in-mirrors-edge">art and motion</a>, to simply <a href="http://www.pentadact.com/index.php/2009-01-19-mirrors-edge-in-pictures">taking in how stunning the game looks</a>. And RockPaperShotgun&#8217;s <a href="http://www.rockpapershotgun.com/2009/01/20/wot-i-think-mirrors-edge/">take on the game</a> is a good read too.</p>
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		<title>GTAIV in Retrospect</title>
		<link>http://www.emptyforce.net/blog/2008/10/gtaiv-in-retrospect/</link>
		<comments>http://www.emptyforce.net/blog/2008/10/gtaiv-in-retrospect/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 15:52:21 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.emptyforce.net/blog/2008/10/01/gtaiv-in-retrospect/</guid>
		<description><![CDATA[I was musing today on GTAIV and it&#8217;s ending, as well as other things about it. Lots of people seemed to have a complaint about &#8230;]]></description>
			<content:encoded><![CDATA[<p>I was musing today on GTAIV and it&#8217;s ending, as well as other things about it. Lots of people seemed to have a complaint about the game overall and it&#8217;s new &#8216;realism&#8217; angle (which I love), but also with the ending.</p>
<p><strong>Spoilers ahead, obviously.</strong></p>
<p><span id="more-149"></span>GTAIV was groundbreaking, in my eyes. Not just in it&#8217;s technology or gameplay, but in it&#8217;s storyline. It was <em>unpredictable</em> at times. Many times during the storyline you&#8217;re given choices between life or death, or between two people. Sometimes the choice is clear &#8211; Person X deserves to die, or deserves to live. But at other points the choice is not so clear, even in very obvious circumstances. The choice to kill Darko or not had me deliberating for too long.</p>
<p>It throws these unexpected choices at you, and once choices are made the game throws unexpected consequences. This is a vital part to it&#8217;s feel of realism &#8211; in the real world, we can&#8217;t predict the result of our actions, and this is one of the first few games not in the RPG genre that throws unexpected results at the player.</p>
<p>The ending is one of those most unexpected things. No matter what your choice (Revenge or Money), the death of an important and deep character comes as a shock to the player. It&#8217;s either Kate or Roman, and the death(s) are not expected by the player at all.</p>
<p>And is this why people don&#8217;t like it? Because the game takes the power away from the player? Perhaps this is something a game shouldn&#8217;t do, the player should be in control of the world. But it&#8217;s something different, and something that should be congratulated. Although the ending felt flat or anti-climactic towards the final chase, the actual consequences of your actions are not. It&#8217;s a risky move, and although it didn&#8217;t quite pay off with the end game, it certainly was groundbreaking in it&#8217;s risk-taking.</p>
<p>I can&#8217;t wait for the next GTA. Or the DLC.</p>
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		<title>Eastern-European Game Developers Hate Everyone</title>
		<link>http://www.emptyforce.net/blog/2008/09/eastern-european-game-developers-hate-everyone/</link>
		<comments>http://www.emptyforce.net/blog/2008/09/eastern-european-game-developers-hate-everyone/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 18:18:40 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.emptyforce.net/blog/?p=148</guid>
		<description><![CDATA[It&#8217;s true. They do! Well, perhaps not. But they sure know how to make some damn harsh games.
I&#8217;ve played my fair share of Eastern-European games, &#8230;]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s true. They do! Well, perhaps not. But they sure know how to make some damn harsh games.</p>
<p>I&#8217;ve played my fair share of Eastern-European games, and some of the games coming from that area are both refreshing experiences, damn good, and excellently made. But damn, are they <em>harsh.</em></p>
<p>Probably the best example of this is <strong>Operation Flashpoint</strong> or <strong>Armed Assault</strong>. From Bohemia Interactive Studios, based in the Czech Republic, both of these games are probably the most harsh representation of war you could ever play. Death is a bullet away. And it is so harsh.</p>
<p><strong>Original War </strong>was one of my favourite RTSes when I was younger, and I&#8217;ve started playing it again. It was by Altar Games, also from the Czech Republic. But it&#8217;s harsh. So, so harsh. With so few people (who die easily, and who can&#8217;t be replaced) the loss of one means your mission will be much, much harder to complete. Even with a full crew, missions are rock hard. OW is $6 on <a href="http://www.gog.com" target="_blank">gog.com</a> now, and I strongly suggest you play it, as long as you&#8217;re prepared to put up with a tough time. But aside from that, it&#8217;s a truly amazing game &#8211; the storyline is brilliant, and the intros to both campaigns (USSR one in particular) are absolutely genius. But it&#8217;s a tough game.</p>
<p><strong>Soldiers: Heroes of WW2</strong> is a game from Best Way (who are from Russia, I believe), is also rock hard. But it&#8217;s also a fresh take on the WW2 RTS and is also well worth a look. <em>Faces of War</em>, the sequel, is much easier, but still has harder difficulties. (it&#8217;s also on GOG, as is Operation Flashpoint). I can&#8217;t wait for the 3rd game in the series.</p>
<p><strong>Mafia</strong> is one of the greatest games ever made. But it too is from a Czech developer. And guess what? It&#8217;s <em>hard as nails.</em> So, so hard. But it&#8217;s still an absolute classic.</p>
<p>I&#8217;ve been playing <strong>Stalker: Clear Sky</strong> and that too is really harsh. I didn&#8217;t enjoy the first Stalker but I decided I&#8217;d give this a shot and it&#8217;s pretty good once you get used to it. But it&#8217;s hard, even on the lowest difficulty setting. It&#8217;s harsh &#8211; there are lots, and lots of things out there to kill you, and the busy HUD and lack of notifications means you&#8217;ll be running around draining health without noticing, and before you know it, you&#8217;re dead. It demands a lot of attention from the player at all times, and there&#8217;s a lot to manage.</p>
<p><strong>IL-2 Sturmovik</strong> and <strong>Lock On: Modern Air Combat </strong>are flight sims from Russia. And guess what? They&#8217;re hard too. But then again, they&#8217;re sims.</p>
<p>I definately don&#8217;t meant to say I hate any of the games here &#8211; OFP/ArmA are probably some of my favouritest games ever, and Original War is an absolute classic. I&#8217;m enjoying Stalker: Clear Sky as well, as much as it is possible to do so.</p>
<p>But maybe all of the games here are &#8217;simulations of real life&#8217;? Maybe it&#8217;s not that they&#8217;re harsh, but what if they&#8217;re realistic? I certainly wouldn&#8217;t disagree that any of the games here are unrealistic, while I would say a game like CoD4 is unrealistic. Maybe all of these games stem from their drive to make gritty, realistic games, even if it means the player has a hard time? I like that outlook.</p>
<p>But is having a hard, harsh game a bad thing? I mean, a game like CoD4 is a blast, but unless you play it on Veteran it&#8217;s not exactly the most hardest game around. It&#8217;s almost as if western devs are <em>scared of making games hard</em> in the fear it&#8217;ll drive players away. And it does, in many cases. But it&#8217;s nice to have some refreshing ideas from eastern europe, even in such a way as to make a game hard.  All of the stuff coming out of Russia and Eastern Europe is both excellent, imaginative, fresh, and a new take on many of the things Western Devs take for granted, and I can&#8217;t wait to see what they come up with in 2009.</p>
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		<title>The Bourne Conspiracy</title>
		<link>http://www.emptyforce.net/blog/2008/06/the-bourne-conspiracy/</link>
		<comments>http://www.emptyforce.net/blog/2008/06/the-bourne-conspiracy/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 20:56:14 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.emptyforce.net/blog/2008/06/29/the-bourne-conspiracy/</guid>
		<description><![CDATA[
Rented The Bourne Conspiracy this week. As a huge Bourne fan, I eagerly checked out the demo last month and was quite impressed. The game &#8230;]]></description>
			<content:encoded><![CDATA[<div>
<div>Rented <em>The Bourne Conspiracy</em> this week. As a huge Bourne fan, I eagerly checked out the demo last month and was quite impressed. The game follows the same formula as the demo &#8211; lots of quicktime events, lots of running, shooting, and lots and lots of fighting. <em>Lots</em> of fighting. And punching.</p>
<p>It&#8217;s a good job the fighting is done well. It&#8217;s very enjoyable, as is the shooting. Generally the game keeps up the action throughout &#8211; which is good, because it&#8217;s disappointingly short.</p>
<p>The game is based upon the Bourne Identity film &#8211; something I was disappointed at, instead expecting to get a compendium of all 3 films &#8211; more on that later.</p>
<p>Watching the film is a must &#8211; because the game leaves out a heck of a lot of plot which would need to be filled in. And the plot it does cover, it bends and skews to be more game-like, which is fair enough. But the mix of close-to-film content and cutscenes mixed with nothing-like-the-film missions is a bit annoying.</p>
<p>Many of the levels consist of &#8220;extra&#8221; stuff &#8211; flashbacks, mainly, to Bourne&#8217;s previous assassinations not covered in the film(s).</p>
<p>And yeah, overall it&#8217;s fun. Sometimes it gets frustrating and difficult, while other times feel piss easy.</p>
<p>The graphics are awesome. The UE3 engine hasn&#8217;t looked this good with such realistic characters. They just look phenomenal, and the high resolution textures are amazing to look at. However, in between missions the game switches to pre-rendered cutscenes, and within these cutscenes the models look terrible, completely unrealistic and almost like they&#8217;re aliens from outer space. It&#8217;s jarring and horrid &#8211; making cutscenes out of engine is <em>so</em> last decade.</p>
<p>The weapons, too, are unrealistic and don&#8217;t match the films. The limited range of weapons combined with the jetsetting nature of the missions makes them seem lazy and pointless. Jumping all over the world and through flashbacks only to find every enemy uses the same pistols, assault rifles, and shotguns is just&#8230; ehhh.</p>
<p>Onto the ending. If you&#8217;ve read my previous post about <em>Alone in the Dark</em>, you&#8217;ll know it&#8217;s got a bad ending. But Bourne&#8217;s is worse. One second you&#8217;re at the ending of <em>Identity</em>, raring to move onto <em>Supremacy</em>, and the next you&#8217;re fighting a boss fight which never happened in the films, and which breaks most of the continuity of Supremacy. And upon beating him, credits suddenly roll. There is no climactic boss fight &#8211; it certainly doesn&#8217;t feel like one. It&#8217;s almost as if the action just&#8230; runs out of steam. It smacks of laziness by the developers for what could be a very enjoyable game.</div>
</div>
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		<title>Alone in the Dark</title>
		<link>http://www.emptyforce.net/blog/2008/06/alone-in-the-dark/</link>
		<comments>http://www.emptyforce.net/blog/2008/06/alone-in-the-dark/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 17:06:00 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.emptyforce.net/blog/2008/06/23/alone-in-the-dark/</guid>
		<description><![CDATA[
I completed Alone in the Dark today. It was pretty good. I&#8217;ve been hearing of really terrible scores made by internet sites, but I think &#8230;]]></description>
			<content:encoded><![CDATA[<div>
<div>I completed <em>Alone in the Dark</em> today. It was pretty good. I&#8217;ve been hearing of <a href="http://kotaku.com/5018149/legal-mess-over-euro-alone-in-the-dark-reviews-%5Bupdate%5D" target="_blank">really terrible scores made by internet sites</a>, but I think if you&#8217;re going to read a proper review then check out <a href="http://www.eurogamer.net/article.php?article_id=154462" target="_blank">Eurogamer&#8217;s review</a>. The 7/10 is a pretty accurate score. It certainly deserves more than 3/10, at least.</p>
<p>I wandered into Blockbuster looking for <em>The Bourne Conspiracy </em>but it isn&#8217;t out until this friday. Great, I thought. Then I spied AITD, and nabbed it. Overall the game is fun &#8211; it took me about 8 hours, but I wasn&#8217;t really counting the hours, which is probably a good thing.</p>
<p>The combat is fun and frenetic, and while the clunky weapon switching and inventory may at first seem like an oversight, it can lead to the most frantic moments of the game. You certainly don&#8217;t feel like a one man army either &#8211; you absolutely have to rely on the things you can find, and always use your brain and your scavenged items to their best potential, instead of shooting your enemies which 90% results in only knocking them over for a short time. The only way to truly finish them off is with fire.</p>
<p>Oh, and what brilliant fire it is. The physics in this game are very, very good. Fire spreads realistically and destroys wood remarkably well. Fire becomes your most hated enemy along with your dearest friend.</p>
<p>The driving sequences are terrible, mainly because the cars themselves are very very badly done. If you hit anything at any speed, you stop instantly. It takes several seconds to start reversing and more to start forward again. Turning is very arcadey and seems that either you have the choice of going forward or turning in a direction all the way, with no midpoint. It&#8217;s like no one at Eden games actually drives a car, because after playing GTAIV and it&#8217;s brilliant cars, AITD feels horrid. One driving sequence took me about 10 tries to complete because of it&#8217;s instant death stupidity.</p>
<p>There are other annoyances. Some fighting sequences seem impossible to beat, and took several tries to come out in one piece. Other annoyances include some annoying black substance which you die if you touch. It moves if you shine light on it, which means that nine times out of ten you can&#8217;t see it as it&#8217;s in darkness and you&#8217;ll always walk on it and die. It gets very annoying.</p>
<p>But, like I said, this is a game for ingenuity. Puzzles require practical thought and the use of the tools at your disposal, and simply surviving requires you to scavenge and hoard materials, while managing the use of your very limited inventory space.</p>
<p>The final hour or so is a puzzle filled craziness which will really get you thinking, and is excellent &#8211; while the actual final ending is lacking. In a big, big way. I won&#8217;t spoil anything &#8211; but in both the two endings, neither actually offer any closure &#8211; and while it&#8217;s clear it&#8217;s open for a sequel, it isn&#8217;t explained well enough to get someone excited for that sequel. It&#8217;s just &#8220;oh, that&#8217;s it?&#8221;. Neither of the endings offer a win, and instead are both a lose-lose. Hell, even one of the endings did entirely the opposite of what I hoped would it would do by performing one action.</p>
<p>But, overall the game is good. The graphics are excellent and the puzzles more so. While this game was never really in my &#8220;buy&#8221; option, renting it was a good idea. I enjoyed the gameplay, and for someone who doesn&#8217;t enjoy survival horror games I was surprised to find I was enjoying it. But it&#8217;s less horror, and more survival action. It&#8217;s certainly no Silent Hill or Resident Evil.</p>
<p>If i&#8217;d actually spent £40 on this game, I&#8217;d be a bit annoyed. It simply isn&#8217;t worth that &#8211; but perhaps when the price goes down to £20 or so, then definately check it out.</p>
<p>Here&#8217;s the latest trailer, coincidentally featuring one of my favourite songs <em>ever</em> &#8211; &#8220;Burn My Shadow&#8221; by Unkle, who seem to be on a game rampage as of late, being featured in the <em>Assassin&#8217;s Creed</em> trailer, and in GTAIV.</p>
</div>
</div>
<div class="youtube-video"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/3PF0cqD-uno" /><embed type="application/x-shockwave-flash" width="425" height="355" src="http://www.youtube.com/v/3PF0cqD-uno" wmode="transparent"></embed></object></div>
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		<title>Psychic</title>
		<link>http://www.emptyforce.net/blog/2008/06/psychic/</link>
		<comments>http://www.emptyforce.net/blog/2008/06/psychic/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 20:24:25 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.emptyforce.net/blog/2008/06/18/psychic/</guid>
		<description><![CDATA[It seems my old The Backfire comic, made way back in Oct 2007, may be coming true. Sort of. But not really? Alright, maybe I &#8230;]]></description>
			<content:encoded><![CDATA[<p>It seems my old <em><a href="http://www.emptyforce.net/comics/thebackfire.html">The Backfire</a></em> comic, made way back in Oct 2007, may be coming true. <a href="http://www.steampowered.com/pyro/?pw=presspreview">Sort of.</a> But not really? Alright, maybe I was completely wrong.</p>
<p><a href='http://www.emptyforce.net/blog/wp-content/uploads/2008/06/backburner.jpg'><img src="http://www.emptyforce.net/blog/wp-content/uploads/2008/06/backburner-150x150.jpg" alt="The Backburner" title="backburner.jpg" width="150" height="150" class="aligncenter size-thumbnail wp-image-113" /></a></p>
<p>Also: Yay! Pyro unlocks. Finally some awesome stuff for my favourite class. Although Pyro isn&#8217;t my most played class (Blame the Engineer for that one) it&#8217;s definately my favourite. I love the Pyro. Although, the only real thing I want is the Axtinguisher. I love my shotgun too much to part ways with it. Although using the Backburner with the Axtinguisher might be a good choice, especially with the health boost, or I could always double team with another pyro. That&#8217;d be fun.</p>
<p>And the new achievements actually seem&#8230; achievable. But still a challenge, and instead of being random instances, most of them seem to be ones you build on over time.</p>
<p>And the new air blast function for the pyro should finally make it have some long range defences. Random rockets, be gone!</p>
<p>So here&#8217;s to the Pyro! And to the awesome new <a href="http://steampowered.com/v/index.php?area=app&amp;AppId=5051&amp;cc=US">Sniper video</a>.</p>
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		<title>The Conduit</title>
		<link>http://www.emptyforce.net/blog/2008/05/the-conduit/</link>
		<comments>http://www.emptyforce.net/blog/2008/05/the-conduit/#comments</comments>
		<pubDate>Sun, 18 May 2008 16:31:11 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.emptyforce.net/blog/?p=96</guid>
		<description><![CDATA[I&#8217;ve had my Wii for a while now, and I simply don&#8217;t play it. I tried Red Steel, but that was frankly a waste of &#8230;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve had my Wii for a while now, and I simply don&#8217;t play it. I tried Red Steel, but that was frankly a waste of money. I have long given up on Wii games and Wii shooters in particular. That is, until I saw The Conduit.</p>
<p>This looks fucking awesome. It&#8217;s going to push the Wii to the limit. Set in Washington DC at the height of an alien invasion, you play Mr. Ford, an agent working for the Secret Service. It looks to have overtones and hints of conspiracy, as well as puzzle elements within the game. But the shooting! It looks phenomenal.</p>
<p>From the MP5K to the Kriss Super V (first appearance in a video game, too, even if it is a bit strange in this), to the SCAR, the guns in this game look and sound bloody amazing. The alien weapons seem strange, but look damn interesting and imaginative too. The music in the trailer sounds bloody awesome too.</p>
<p>This is the first game I&#8217;m genuinely interested in, and supportive of. While games like GTAIV are amazing and I am interested in, they&#8217;ll sell no matter what, but games like this are unique and rare. Although High Voltage seem to have a bumpy track record, this game genuinely seems like it&#8217;s going to be great. And it&#8217;ll be the reason I start playing my Wii again.</p>
<p><a href="http://uk.wii.ign.com/dor/objects/14248157/the-conduit/videos/conduit_trailer_051608.html" target="_blank">TRAILER HERE</a></p>
<p>Demo of the technology engine, Quantum3, used in The Conduit<br />
<!-- Smart Youtube --><span class="youtube"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/8aW9BpamQSA&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/8aW9BpamQSA&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=&amp;fs=1&amp;hl=en&amp;autoplay=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p><strong>Warning: Awesome Screenshots Ahead!</strong><br />

<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417032649145_640w/' title='the-conduit-20080417032649145_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417032649145_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417032649145_640w" /></a>
<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417032650192_640w/' title='the-conduit-20080417032650192_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417032650192_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417032650192_640w" /></a>
<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417032651052_640w/' title='the-conduit-20080417032651052_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417032651052_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417032651052_640w" /></a>
<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417032653098_640w/' title='the-conduit-20080417032653098_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417032653098_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417032653098_640w" /></a>
<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417032654864_640w/' title='the-conduit-20080417032654864_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417032654864_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417032654864_640w" /></a>
<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417032653973_640w/' title='the-conduit-20080417032653973_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417032653973_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417032653973_640w" /></a>
<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417032658848_640w/' title='the-conduit-20080417032658848_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417032658848_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417032658848_640w" /></a>
<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417032659692_640w/' title='the-conduit-20080417032659692_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417032659692_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417032659692_640w" /></a>
<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417032701426_640w/' title='the-conduit-20080417032701426_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417032701426_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417032701426_640w" /></a>
<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417033649165_640w/' title='the-conduit-20080417033649165_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417033649165_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417033649165_640w" /></a>
<a href='http://www.emptyforce.net/blog/2008/05/the-conduit/the-conduit-20080417033652915_640w/' title='the-conduit-20080417033652915_640w'><img width="150" height="150" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/05/the-conduit-20080417033652915_640w-150x150.jpg" class="attachment-thumbnail" alt="" title="the-conduit-20080417033652915_640w" /></a>
</p>
<p><a href="http://the-conduit.com/" target="_blank">The Conduit Official Site</a><br />
<a href="http://www.high-voltage.com/" target="_blank">High Voltage Software</a></p>
<p><em>&#8220;&#8230;About Damn Time.&#8221;</em></p>
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		<title>Groundbreaking doesn&#8217;t quite cover it</title>
		<link>http://www.emptyforce.net/blog/2008/05/groundbreaking/</link>
		<comments>http://www.emptyforce.net/blog/2008/05/groundbreaking/#comments</comments>
		<pubDate>Wed, 07 May 2008 19:58:16 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[GTAIV]]></category>

		<guid isPermaLink="false">http://www.emptyforce.net/blog/?p=82</guid>
		<description><![CDATA[I finished GTAIV yesterday. Took me 28 hours, 14 minutes, and 29 seconds. And I loved every moment.
Words can&#8217;t actually describe how awesome it is.
There &#8230;]]></description>
			<content:encoded><![CDATA[<p>I finished GTAIV yesterday. Took me 28 hours, 14 minutes, and 29 seconds. And I loved every moment.</p>
<p>Words can&#8217;t actually describe how awesome it is.</p>
<p>There are plenty of decisions in GTAIV you have to make. Choices between two people, choices whether or not to kill someone &#8211; and they&#8217;re hard. It&#8217;s a hard choice to make. These characters are so well fleshed out, so intricate, so <em>alive</em>, that killing them is an impossible choice. Some deserve to die, while others do not.</p>
<p>One of the most vital life or death decisions comes towards the end of the game. I&#8217;ll try out my new spoiler plugin here. It contains spoilers about the end of the game.</p>
<p><a class="spoiler_link_show" href="javascript:void(0)" onclick="wpSpoilerToggle(document.getElementById('id1450223866'), this, 'show', 'hide')">show</a>
<div class="spoiler_div" id="id1450223866" style="display:none">Darko Brevic. Someone who we have never met before, someone who is irrelevant to Liberty City and to the main storyline. But killing him was a hard decision. I agonised over it for far too long. Either decision would leave both myself and Niko with guilt.</div>
</p>
<p>It&#8217;s absolutely phenomenal &#8211; I&#8217;ve never felt so much for fictional characters, and never considered whether people should live or die.</p>
<p><em>Mass Effect </em>did it too, but only once, perhaps twice. It didn&#8217;t have half the impact that GTAIV had on me. Random characters that you&#8217;re sent to kill become agonising decisions, and to feel guilty was common. But when given no choice over the death of someone, it doesn&#8217;t feel like a bad thing at all. Those people <em>deserve</em> to die. And I kill them without remorse. But when given the choice &#8211; it&#8217;s a tough one. Some people I killed, some people I left alive.</p>
<p>I could go on for hours. About how absolutely brilliant the storyline is, about how utterly compelling and believable the characters are, about how utterly hilarious Euphoria never ceases to be, and how much fun multiplayer really is. (Hint: Lots)</p>
<p>This is without doubt one of the most important games of the year. Perhaps for the past 10 years. Even through it&#8217;s controversy, it is a huge step forward for true, mature, compelling gaming. Like <em>Portal</em>, it is truly a landmark in gaming. If you haven&#8217;t played it, go do so. There&#8217;s no news about a PC version yet, but who knows. If it does come out on PC, you&#8217;re only ruining your own gaming experience if you don&#8217;t play it all the way through.</p>
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		<title>Rocket Racing</title>
		<link>http://www.emptyforce.net/blog/2008/04/rocket-racing/</link>
		<comments>http://www.emptyforce.net/blog/2008/04/rocket-racing/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 17:54:21 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[halo 3]]></category>
		<category><![CDATA[rocket race]]></category>

		<guid isPermaLink="false">http://www.emptyforce.net/blog/?p=77</guid>
		<description><![CDATA[While CoD4 holds all of my shooting-people-in-the-face thrills, its Halo 3&#8217;s vehicles that give it an edge in some ways over CoD4.
And it&#8217;s Rocket Race &#8230;]]></description>
			<content:encoded><![CDATA[<p>While CoD4 holds all of my shooting-people-in-the-face thrills, its Halo 3&#8217;s vehicles that give it an edge in some ways over CoD4.</p>
<p>And it&#8217;s Rocket Race that makes me come back to Halo 3 every now and then. I don&#8217;t enjoy playing Team Slayer, and I don&#8217;t enjoy <a href="http://halo.wikia.com/wiki/Grifball" target="_blank">Grifball</a>. I don&#8217;t enjoy Slayer, and I don&#8217;t enjoy Forge much either. Rocket Race is where it&#8217;s at.</p>
<p>If by now you&#8217;re scratching your head and wondering what the hell Rocket Race is &#8211; here&#8217;s the brief. Up to 4 teams of 2 people each compete to race around a map, getting checkpoints. Both team members sit on a <a href="http://halo.wikia.com/wiki/M274_Mongoose_ULATV" target="_blank">Mongoose</a>, with the VIP forced to sit on the back (he can&#8217;t drive) while the other teammate drives. No one can die (unless you&#8217;re lucky enough to smack someone over the back of the head) and your Mongooses can&#8217;t explode. And everyone has rocket launchers.</p>
<p>Carnage ensues. And if Rocket Race is the one thing that typifies Halo 3, it&#8217;s fun. From the most amazing down-to-the-wire moments, to the feeling of dread you feel as a rocket streaks through the air towards you, and to the euphoria of victory &#8211; all are moments of hilarity. This is <strong>fun.</strong></p>
<p>Whether with a buddy over Xbox Live or with one sitting right next to you as a guest on XBL, Rocket Race is fun. Shouty, screamy, hair-pulling, hilarious fun.</p>
<p>If you&#8217;ve long since given up on Halo 3 and moved onto pastures new, go check out the Rocket Race playlist under Social Games in Matchmaking. Just one warning &#8211; don&#8217;t go it alone. Paired up with a stranger who might be uncommunicative or downright uncooperative can mean the guaranteed loss of a game.</p>
<p>And if you <em>do</em> fancy a bit of Rocket Race, give me a message on Xbox Live. Although don&#8217;t expect much out of me from next Tuesday onwards. I&#8217;ll be in Liberty City.</p>
<p>I&#8217;ll leave you with an <em>awesome</em> screenshot I took using the ever-useful Theatre mode on Halo 3, from a game myself and a friend played. The theatre mode comes into it&#8217;s own when combined with Rocket Race. Now you can go back and see every moment from every angle, see where you went wrong, see where <em>that</em> rocket came from and see how you made that <em>awesome</em> jump over a impossible gap with rockets flying all around.</p>
<p style="text-align: center;"><a href="http://www.emptyforce.net/blog/wp-content/uploads/2008/04/26993403-full2.jpg"><img class="aligncenter size-thumbnail wp-image-78" title="halo3-rocketrace" src="http://www.emptyforce.net/blog/wp-content/uploads/2008/04/26993403-full2-150x150.jpg" alt="Holy Shit Awesome" width="150" height="150" /></a></p>
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